Scooby-Doo!

Global release
November 2008

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Scooby-Doo and his friends set out on new explorations in this board game with Interactive DVD.

 

“Hoo! Hoo! Shaggy!”

Terror, fear, but nothing that a scooby snack cannot overcome !

CONCEPT

In 'Scooby-Doo', the players explore a scary haunted house full of the strangest mysteries. Thanks to a fully modular board and the Gamemaster role of of the DVD, each game plunges the players in a new  adventure.

TARGET AND POSITIONING

  • Board game + Interactive DVD
  • 5 to 10, Boys/Girls
  • 2 to 4 players, competitive.
  • Target length : 30 minutes

 

KEY ELEMENTS OF THE GAME

  • The mixture of humor and mystery of the series
  • A fully modular board: each game is
  • played on a different board
  • An immersive game open to all.
  • The DVD Gamemaster helps and guides the players.

 

REFERENCES

Heroe Quest (exploration, notion of gamemaster) Betrayal at House on the Hill (false cooperation, resolution of events using dice, fully modular board cut into tiles).

THE LICENSE AND THE GAME

The “Scooby-Doo” game offers players a chance to be immersed in the universe and atmosphere of the series. All the graphics (props, backgrounds, characters, fonts) are taken from the graphic chart.
The “contents” of the haunted house are similar to what can be found in the episodes of the series, as are the profiles of the characters.
The music and sound atmosphere in the game are very similar to those of the series.

THE GAME

The aim of the game is to be the first to complete the “mission” (discover an object, neutralize a particular monster, …). In certain scenarios, all the players have the same objective. In others, each character has their own objective.
Description :
Each player represents one of the characters from the series (Scooby-Doo, Shaggy, Fred, Daphne, Velma)

These characters each have their strengths and weaknesses (Velma is intelligent but not very strong, Fred is muscular, and when it comes to running, no-one is better than Shaggy and Scooby-Doo because they are not very courageous!).

The profile of each character is described on a card and includes a certain number of characteristics (strength, technique, courage, etc.) graded from 1 to 5.

Each time characters wish to try an action, they roll a dice and add the corresponding value ; if it makes 7 or more, the action is successful.

CONTENTS

Material

In addition to the DVD, the game contains :

  • 35 “tiles” to form the board
  • 5 tokens
  • 5 “character cards”
  • 20 cardboard “monster” markers
  • 20 “equipment” cards
  • “fear point” markers
  • 1 six-sided dice

DVD

The DVD contains a large number of scenarios (15, TBC), with all the corresponding rooms, “monsters” (rats, spiders or ghosts), events, etc. It “leads” the game.